Player Characters

Player Characters

Creating a Player character

Player characters are created randomly, but feel free to discuss with the GM if you wish to change some details. You can follow the process below step by step or use the online Character Generator.

  1. Abilities. Roll on the Starting ability scores table to determine an array of three scores and assign them randomly to the three abilities.

    1. Roll a d3 to assign the highest score: 1) STR; 2) AGI; 3) WIT.

    2. Roll a d2 to assign the middle score to one of the remaining abilities, skipping over the one which was already assigned.

    3. Finally, assign the lowest score to the last remaining ability.

  2. Career. Determine your past career by rolling on the Careers table. Check its description in the Careers chapter. Re-roll if you get the same career as another Player.

  3. Skills. You start with two skills granted by your career. Check their description in the Skills, Traits, & Conditions chapter.

  4. Assets. You start with 4ʂ, plus the items, money, and followers granted by your career, plus the items and money you get by rolling on the Starting items table. If you start with sacred or profane power scrolls, roll on the Sacred powers or Profane powers tables respectively to determine what power they hold. Re-roll if you get the same result as another Player on any table.

  5. Secondary properties. You start with health equal to your STR (plus 3 if you have the tough skill), 0 corruption, 0 mana, and 2 omens (plus 1 for each of the faith and lucky skills). Your armour value depends on your starting items.

  6. Name and description. Name and portray your character using words, drawings, or a combination of the two, as you prefer. You can roll on the Masculine first names, Feminine first names, Last names, Appearance, Personality, and Reasons to adventure tables if you need inspiration.

After all Player characters have been created, describe how they know each other. Go around the table and define a relationship for each pair of Players sitting next to each other, excluding the last pair. You can roll on the Relationships table for inspiration.

Example

David is creating a new character.

  1. He rolls 7 on a d12 for the abilities scores: 11, 7, and 6. He rolls a d3 to assign the highest score (11) and gets a 2 (AGI). Furthermore, he rolls a d2 to assign the middle score (7) and gets a 2 again (WIT in this case, skipping over AGI). His character’s starting abilities are therefore: STR 6, AGI 11, WIT 7.

  2. He rolls a 1 on a d4 and an 11 on a d12 for the career: soldier.

  3. His career grants him the skilled blow and skilled shot skills.

  4. He starts with the following assets:

    • His career provides clothes and a martial great weapon.

    • He rolls 2 on a d3 and 9 on a d12 for his starting item: one dose of flash powder.

    • He has a total of 8ʂ (base of 4ʂ, plus 4ʂ for the career, and no extra money from the starting item roll).

  5. He notes down his secondary properties: health is 6 (equal to STR), corruption is 0, omens are 2, mana is 0, and armour value is 0.

  6. He finally describes and names his character.

Character advancement

During a campaign, the GM may grant the Player characters an advancement when they achieve significant progress, for example at the end of a scenario or when certain milestones or objectives are reached.

  • At odd advancements (1st, 3rd, 5th, 7th, 9th, etc.), characters permanently increase their abilities by a total of 2 points. Remember that no ability can exceed 15 for humans, or 19 in general.

  • At even advancements (2nd, 4th, 6th, 8th, 10th, etc.), characters gain a new skill of their choice. They must be able to reasonably explain how they have learnt it (a mentor, past experiences, etc.).

  • Characters with the sorcery skill can increase their mana by 1 instead of taking the standard advancement (ability increase or skill). Mana can’t exceed 6.

Starting ability scores

D12ScoresD12ScoresD12Scores
18, 8, 829, 8, 739, 9, 6
410, 7, 7510, 8, 6610, 9, 5
711, 7, 6811, 8, 5912, 6, 6
1012, 7, 51113, 6, 51214, 5, 5

Careers

D12\D41234
1AcrobatAgitatorApothecaryArtisan
2AssassinBarber-surgeonBeast tamerBeggar
3BerserkerBoatmanBodyguardBone-picker
4Bounty hunterBrawlerBurglarCharlatan
5Coach driverCutpurseDuellistFire eater
6FootpadGamblerHunterJester
7KnightLabourerLawyerMessenger
8MinerNoblePeasantPedlar
9PhysicianPit fighterPriestRaconteur
10Rat catcherScholarSharpshooterSlayer
11SoldierSoothsayerThugTomb robber
12Witch hunterWizardWoodsmanZealot

Starting items

D12\D3123
1Field kitchenNavigation toolsMedicine box
2AntidoteCureScorpion oil
3Butterfly stingReaper's spiceBeastman blood
4Darkroot, 4ʂMadcap mushrooms, 4ʂPipe & pipe-weed, 7ʂ
5Bear trapCaltropsSmoke bomb
6Grappling hook, 6ʂRope ladder, 6ʂClimbing gear
7Chess setMarbles, 6ʂAnimal trophy (wolf pelt)
8Lucky charm (cornicello)MirrorPerfume
9Acid vial, 6ʂFlash powderOil lamp, 6ʂ
10Silver jewel (family heirloom)Simple hand weapon (hatchet)Simple great weapon (scythe)
11Martial hand weapon (battle axe)Martial great weapon (rusty zweihänder, fragile)Missile hand weapon (javelins)
12Missile great weapon (makeshift bow, fragile)Handgun (pistol)Long gun (old blunderbuss, fragile)

Sacred powers

D6\D212
1Rite of baneRite of blessing
2Rite of courageRite of healing
3Rite of judgementRite of martyrdom
4Rite of preservationRite of protection
5Rite of purgingRite of purification
6Rite of restorationRite of warding

Profane powers

D6\D41234
1Animal shapeArcane lockBewitchBurning vengeance
2Eldritch blastFalse deathFiery tasteFlawed resurrection
3Gift of speechHold secretIllusionJoyous appearance
4LevitationMiasma of chaosOccult consultationPlague vessel
5Purifying flameRadiant honestyReanimate corpseSilence
6Star signSummon demonWater breathingWood shape

Masculine first names

D20\D41234
1AdalbertAllwinAlardAaldred
2AlexanderAluredAmauryAmairic
3AnselmArnaldBaldricBaldwin
4BalthasarBertramBlackwinColin
5ConstantineDavidEdwinElias
6HelyasEngeramErnaldEustace
7FabianFordwinFulkGamel
8GeoffreyGerardGervaseGilbert
9GilesGladwinGodwinGrimald
10GuyHamoHamondHarding
11HenryHerlewinHerveyHugh
12JamesJocelinJohnLawrence
13LeofwinMartinMauriceMeginhard
14MichaelNigelNormanNicholas
15OdoOsbertPeterPippin
16PhilipRalfRanulfRichard
17RobertSamerSavaricSimon
18StephanTerricTheobaldThomas
19ThurstanUmfreyWaleranWarin
20WerinbertWilliamWilmarcYmbert

Feminine first names

D20\D41234
1AdaAdallindaAdaltrudeAgnes
2AlbredaAldithAldusaAlice
3AlinaAmandaAmiriaAnnabel
4AnnoraAvelinaAviceBeatrice
5BasileaBelaBertaBertrada
6CarlottaCelestriaCeciliaClarice
7ConstanceDesdemonaDionisiaEdith
8EleanorElizabethEstrildaIsabel
9FeliciaFinaGersvindaGisela
10GoldaGundredHaunildHawisa
11HelenaHelewiseHildegardeIda
12IngridIreenaIsoldaJoan
13JulianaKatherineLaetitiaLiecia
14LinotaLoraLucretiaLucia
15MabelMalotaMargaretMargery
16MarsiliaMaryMathildaMazelina
17MillicentMurielNestaOphelia
18PhilippaPetronillaPrimeveireRichenda
19RoesiaRothaideSabinaSarah
20SerenaSusannaSybillaTheodelinda

Last names

D20\D41234
1AlbonAlderApplebottomAtterberry
2AyersBarnesBigelowBlacklock
3CharkerCoppardCraskCrathorne
4DaintithDeaneDoddDuguid
5EasterbrookElwoodFaircloughFayne
6FittFreemanGoodacreGorsuch
7GowingGravesGriswoldGrosseteste
8HackettHawthorneHogbenHoldman
9HolmesHorscroftInglettJepson
10KidnerKnowlesLaidlerLaverick
11LimmerLuffmanMabeyMarsh
12MawdesleyMillerchipMincerMoore
13MowellMuckleMyresNaldrett
14NesmithNewbyNighNottage
15OdomPainePalfreyPedler
16PettengillPickerillPorteousPostle
17ProvanQuinnelRattueReep
18RountreeSaddScroggsSisley
19SmithermanTamblynThewThorburn
20ThurgoodWaghornWanlessWoods

Appearance

D20\D212
1Quite short, you get mad when someone points it.Very tall, you often bump your head.
2Worryingly thin, sickly and emaciated.Corpulent, your belly shakes when you run or laugh.
3Ugly, but confident.Good looking, hopelessly vain.
4Filthy, your stench fills the room.Very clean, you try to wash yourself every day.
5Rotten teeth, bad breath.Beautiful teeth, constantly smiling.
6Plain features, your face is hard to remember.Exotic features, your ancestors hail from a distant land.
7Conventional clothing, you feel the need to conform.Unorthodox clothing, in a foreign fashion.
8Bad posture, slouching and hunching.Perfect posture, straight and proud.
9Glabrous, not a single hair grows on your body or face.Very hairy, they call you the Bear.
10Perfect diction, no accent.Strong accent, people struggle to understand you.
11Rough skin, callous and scarred.Oily skin, punctuated with boils and pustules.
12Perfect skin, smooth as silk.Large birthmark, surely proof of noble ancestry.
13Large tattoo, representing something important to you.Numerous piercings, your face looks like a jewellery store.
14Bald, either by choice or by necessity.Long and luscious hair, your pride and joy.
15Dyed hair, in a flashy colour.Unusual hairstyle, sure to attract attention.
16Pox scars, all over your body and face.Blade scar, you lost a fight but were spared.
17Claw marks, you have nightmares about it.Burn scar, your home was once put to the torch.
18Noose mark, you escaped the gallows.Ritual scars, self-inflicted.
19Missing finger, memory of a past misadventure.Missing toe, you walk with a slight limp.
20Missing ear, a punishment for a past deed.Missing tooth, lost in a brawl.

Personality

D20\D212
1Arrogant, you think you are always right.Humble, you don't give yourself enough credit.
2Craven, you sweat profusely when afraid.Brave, you are convinced you can't be defeated.
3Cautious, you are never at the front when danger lurks.Impulsive, you have come close to death more than once.
4Decadent, you can't resist wordly pleasures.Stoic, you refuse any form of luxury.
5Misanthrope, you have no qualms hurting fellow humans.Altruist, you can't help but look after others.
6Solitary, you only feel at ease by yourself.Sociable, you definitely speak too much.
7Deceitful, you lie even when unnecessary.Honest, or at least more honest than most.
8Lazy, hard work is for losers.Energetic, you can't stay still.
9Condescending, everyone is dumber than you.Respectful, you try to avoid conflict when possible.
10Competitive, you throw a tantrum when you lose.Apathetic, you just go through the motions.
11Submissive, it's easier to just follow others.Bossy, you constantly order people around.
12Superstitious, you hoard useless trinkets.Sceptical, it's hard to persuade you.
13Naive, you are convinced there is good in everyone.Experienced, you have learnt from past misadventures.
14Wicked, nothing is wrong as long as it benefits you.Righteous, you can't stand to see a wrong go unpunished.
15Irreverent, constantly badmouthing the authorities.Pious, frequently muttering prayers.
16Sarcastic, you laugh at your own jokes.Stern, nobody remembers seeing you smiling.
17Reserved, the less people know about you, the better.Braggart, always talking loudly about your exploits.
18Tactful, sometimes almost too subtle.Blunt, you just say what you think.
19Silent, you only say what's essential.Chatty, you can talk for hours without interruption.
20Pragmatic, the end result is all that matters.Idealistic, you have principles and stand by them.

Reasons to adventure

D10\D212
1You couldn't stand your tedious and repetitive existence.You want to learn more about the world.
2Being on the road will keep you away from your past.You answered the calling of the Church.
3You want to make the world a better place.You want minstrels to tell your tale for centuries to come.
4You seek redemption from your sins.You want money, a lot of money.
5You were awful at your past occupation.You seek vengeance on someone who ruined your existence.
6You want to follow in the footsteps of one of your relatives.You think you would make a decent adventurer.
7You seek the thrill of adventure.You want to improve yourself.
8You want to prove you can handle yourself.You have a duty to uphold.
9You seek a honourable death.You have lost everything and want to start over.
10You want to save the Kingdom.Events out of your control forced you to.

Relationships

D10\D212
1Met in prison, spent a few years there together.Fought a war together, they share terrible memories.
2Met in a tavern, became friends after a few drinks.Served the same person in the past.
3Have been travelling together for safety.Are childhood friends and grew up together. Good memories.
4Are relatives, they can't stand each other but they still care.Have a common acquaintance who introduced them to each other.
5Studied under the same mentor.Are the sole survivors of a previous company.
6Are the sole survivors of a ravaged village.Were accomplices in crime, were never caught.
7Are mentor and pupil.Are master and servant.
8Just met the other day, but get along surprisingly well.Come from the same village, but barely talked before.
9Worked together in the past, they have stories to share.Come from two families with close ties.
10Have both witnessed something weird, nobody else believes them.Share a common secret, they don't talk about it.