Careers
Acrobat
You move with unbelievable grace and agility. Your acrobatic feats leave others stunned with amazement.
Abilities: +1 STR, +1 AGI.
Skills: acrobatics, climbing.
Trappings: clothes (colourful leotard), missile hand weapon (throwing daggers), rope (made of silk, expensive), wooden pole, 2ʂ.
Agitator
You can incite rebellious hearts with fervent speeches. You have also learnt how to quickly run from city patrols!
Skills: fleet-footed, leadership, literate.
Trappings: clothes (commoner's attire, a cloth to hide your face), simple hand weapon (hammer, used to nail your pamphlets to walls), 2× fire bomb, trinket (pamphlet denouncing the King and calling for a revolution), 1ʂ.
Apothecary
You are constantly scrounging for herbs, mushrooms, and other reagents to mix wondrous ointments and concoctions. It's a thin line between a remedy and a poison…
Skills: apothecary, literate, use poison.
Trappings: clothes (scholarly clothes, spotless white apron), simple hand weapon (sickle), apothecary kit, 10ʂ.
Artisan
You are a master craftsman. You take pride and joy in the beauty of your creations.
Abilities: +1 STR, +1 WIT.
Skills: crafting, piercing strike.
Trappings: clothes (commoner's attire, thick leather apron), simple hand weapon (a tool of your trade: hammer, scissors, saw, etc.), repair kit, 10ʂ.
Assassin
A firm grip and a sharp knife are the tools of your trade. Countless souls have disappeared in dark alleys by your hand.
Abilities: +1 AGI, +1 WIT.
Skills: stealth, use poison.
Trappings: clothes (dark hooded cloak), simple hand weapon (dagger), missile hand weapon (hand crossbow), lethal poison (bloodstream), 2ʂ.
Barbarian
You crave the rush of a deadly fight. You can abandon yourself to visceral, uncontrolled rage, and are reinvigorated by the smell of your enemy's blood.
Abilities: +1 STR, +1 AGI.
Skills: battle frenzy, cleave.
Trappings: clothes (hides and furs, ornated with skulls and bones), martial great weapon (glaive), 4ʂ.
Barber-surgeon
Fixing bloody wounds, broken bones, and decaying limbs with stitches, razors, and hacksaws is a messy business. You have learnt to ignore your patients' screams of agony.
Abilities: +1 AGI, +1 WIT.
Skills: heal, strike to injure.
Trappings: clothes (commoner's attire, bloodstained apron), simple hand weapon (razor), healing kit, surgery kit, 2ʂ.
Beast tamer
If one thing is certain, it is that you can trust animals more than your fellow humans. There is no beast you can't break and train to obedience.
Abilities: +1 STR, +1 AGI.
Skills: animal handling, dodge blows.
Trappings: clothes (commoner's attire, claw marked), simple hand weapon (bullwhip), boar (tamed, short-tempered), 2ʂ.
Beggar
You have spent countless days sitting in the corners of busy roads, hoping for a few shillings from generous passers-by. Sometimes, you have witnessed events you weren't supposed to.
Abilities: +1 STR, +1 WIT.
Skills: disease resistance, frugal.
Trappings: clothes (dirty, stinky rags), simple hand weapon (sturdy stick), trinket (crutch), 2× alcoholic drink, ration (mouldy bread), camping kit, 3ʂ.
Boatman
You have ferried passengers and goods along the rivers and canals flowing across the Kingdom. Rumours have it you were also involved in smuggling.
Abilities: +1 STR, +1 WIT.
Skills: boating, swimming.
Trappings: clothes (wet, mouldy cloak), simple great weapon (boat hook), fishing kit, 8ʂ.
Bodyguard
You worked for the rich and powerful, protecting them from robbers and other scum. Your last employer died and you were blamed for it, unjustly by your own account.
Abilities: +1 STR, +1 AGI.
Skills: protect, shield mastery.
Trappings: clothes (military uniform, with your previous employer's insignia), martial hand weapon (arming sword), shield, 4ʂ.
Bone-picker
One person's rubbish is another person's treasure. You scour the roads, graves, and gutters looking for junk to sell for a few pennies.
Abilities: +1 STR, +1 WIT.
Skills: alert, frugal.
Trappings: clothes (mismatched rags, scavenged from various dumpsites), simple hand weapon (femur, fragile), trinket (bag of dung), trinket (dirty wig), trinket (broken boots), wheelbarrow, 10ʂ.
Bounty hunter
You are the terror of criminals and outlaws. You relentlessly pursue the bounty on their heads.
Abilities: +1 AGI, +1 WIT.
Skills: disarm, strike to stun.
Trappings: clothes (large coat and wide-brimmed hat), mancatcher, soporific poison (inhaled), manacles, 2ʂ.
Brawler
Your fists are deadly weapons. The bones in your hands were made hard and callous by years of bare-knuckle fighting.
Abilities: +1 STR, +1 AGI.
Skills: brawling, wrestling.
Trappings: clothes (hand wraps to protect your knuckles), 2× corpse mandrake, lucky charm (lucky belt), 8ʂ.
Burglar
Fools think that a rusty old lock is enough to safeguard their belongings. It takes much more than that to stop you.
Abilities: +1 AGI, +1 WIT.
Skills: burglary, pack rat.
Trappings: clothes (comfortable, with generous pockets), simple hand weapon (cudgel), burglary kit, rope, grappling hook, 6ʂ.
Charlatan
Pretending to be someone else comes to you naturally. You have no qualms about using your talents to cheat clueless folks.
Abilities: +1 AGI, +1 WIT.
Skills: acting, charm.
Trappings: clothes (fake city watch uniform, won't stand scrutiny), simple hand weapon (dagger), disguise kit, signet ring (stolen), 8ʂ.
Coach driver
You worked for a coaching company, driving and protecting stagecoaches across the dangerous roads of the Kingdom. Your trustworthy blunderbuss is always by your side.
Abilities: +1 STR, +1 WIT.
Skills: drive carts, steady aim.
Trappings: clothes (coat and wide-brimmed hat, for the rain), long gun (blunderbuss), 4ʂ.
Cutpurse
Your sneaky little fingers move quickly and lightly. They get into pockets with ease.
Abilities: +1 AGI, +1 WIT.
Skills: stealing, stealth.
Trappings: clothes (hood covering your face), simple hand weapon (knife), gold jewel (necklace with a noble family emblem, stolen), 10ʂ.
Duellist
A thrust of the blade, a pull of the trigger, and everything is over. Nobody can surpass your speed and skill in one-to-one combat.
Abilities: +1 STR, +1 AGI.
Skills: ambidextrous, dueling.
Trappings: clothes (a few stitched-up cuts), martial hand weapon (thrusting sword), simple hand weapon (parrying dagger), handgun (pistol), 2ʂ.
Fire eater
You were a performer at a travelling carnival. You can juggle burning sticks, extinguish them with your mouth, and even breathe fire!
Abilities: +1 STR, +1 AGI.
Skills: contortionist, fire-eating.
Trappings: clothes (covered in soot), missile hand weapon (throwing daggers), 2× alcoholic drink, 2× torch, flint & tinder, 5ʂ.
Fisherman
You were once swallowed by a whale, escaped, and spent months as a guest of the mermaids. It's all true!
Abilities: +1 STR, +1 WIT.
Skills: fishing, swimming.
Trappings: clothes (damp, smelling like fish), missile hand weapon (harpoons), fishing kit, 4ʂ.
Footpad
You stalk dark alleys and remote paths to rob unfortunate passers-by. You aren't above taking someone's life if there is something to be earned.
Abilities: +1 AGI, +1 WIT.
Skills: sneak attack, stealth.
Trappings: clothes (scarf to cover your face), simple hand weapon (cudgel), silver jewel (stolen bracelet), 16ʂ.
Gambler
Luck comes and goes at the gaming table, but it has never abandoned you. You make your own, after all.
Abilities: +1 AGI, +1 WIT.
Skills: gambling, play games.
Trappings: clothes (large, comfortable sleeves), missile hand weapon (darts), cards (marked), dice (loaded), 8ʂ.
Guard
A life spent fighting crime has made you paranoid. Everything wants to kill you, and danger lies behind every corner.
Abilities: +1 STR, +1 WIT.
Skills: alert, strike to stun.
Trappings: clothes (city watch uniform), martial hand weapon (spear), manacles, 10ʂ.
Hunter
The dark forests of the kingdom are home to monstrous beasts. Sometimes, you wonder if you really are the hunter or rather the prey.
Abilities: +1 AGI, +1 WIT.
Skills: bushcraft, hunt.
Trappings: clothes (decorated with trophies from your prey), missile great weapon (bow), 4ʂ.
Jester
You have spent your life making a fool of yourself to entertain spoiled aristocrats. You will show everyone your worth, and you will have the last laugh!
Skills: blather, taunt.
Trappings: clothes (colourful, with a bell hat), simple hand weapon (stick with bells, jingles cheerfully when it strikes), 2× deadly poison (ingested), 2ʂ.
Knight
With your honour lost and no coin left to your name, you wander the lands selling your sword. Everyone needs to eat.
Abilities: +1 STR, +1 AGI.
Skills: ride, skilled blow.
Trappings: clothes (colourful livery), martial hand weapon (warhammer), saddle, 4ʂ.
Labourer
You are stronger than an ox. Your bones and muscles have been hardened by years of toiling under sun and rain.
Abilities: +1 STR, +1 AGI.
Skills: pack rat, tough.
Trappings: clothes (drenched in sweat), simple great weapon (sledgehammer), simple great weapon (shovel), 2× ration (packed lunch), 8ʂ.
Messenger
Time is of the essence when carrying messages across the Kingdom, and you sure are a fast runner. Your quick feet have saved your skin on many occasions.
Skills: fleet-footed, languages, literate.
Trappings: clothes (dusty and sweaty), missile hand weapon (sling), writing kit, lockbox, 2ʂ.
Miner
You have crawled for far too long in dark tunnels and dusty mines. You got used to orienting yourself using your hearing, touch, and smell.
Abilities: +1 STR, +1 WIT.
Skills: darksight, piercing strike.
Trappings: clothes (sweaty and dusty), simple great weapon (pickaxe), 2× oil lamp, lantern, flint & tinder, 8ʂ.
Noble
Your house has fallen and you must now mingle with the lowly scum. The day will come when you can reclaim what's yours by birthright!
Abilities: +1 STR, +1 WIT.
Skills: consume alcohol, poison resistance.
Trappings: clothes (ostentatious fripperies, old and full of holes), martial hand weapon (dented sword, family heirloom), signet ring (proof of your identity), 4ʂ.
Peasant
Your life was simple: growing crops and tending to livestock, trying to put enough food on the table to survive another winter. With ignorant and stubborn optimism, you have now embarked on a life of adventure.
Abilities: +1 STR, +1 AGI.
Skills: farming, gossip.
Trappings: clothes (stinking of manure), simple great weapon (hoe), simple great weapon (pitchfork), chicken (dumb and brave), duck (noisy and loud), farm animal (pig, picky about food), 8ʂ.
Pedlar
You immediately notice a good deal when you see one. Haggling is your second nature, and you won't settle without a good bargain.
Skills: bargaining, languages, literate.
Trappings: clothes (excessive amounts of cheap fake jewellery), simple hand weapon (dagger), clothes (made of silk, expensive), 10ʂ.
Physician
You know everything about the human body and its ailments. Your services used to be quite expensive.
Skills: heal, literate, medicine.
Trappings: clothes (spotless black coat), simple hand weapon (scalpel), cure (generic), healing kit, 2ʂ.
Priest
You face the perils of the world with blind, stubborn faith and optimism. The gods smile over your destiny!
Skills: faithful, literate, lucky.
Trappings: clothes (priestly robes and religious paraphernalia), simple hand weapon (ritual knife), sacred scroll.
Rat catcher
Rats are everywhere and nobody likes them. You make a living getting rid of the pests, but you swear they are getting larger and nastier by the day.
Abilities: +1 STR, +1 WIT.
Skills: disease resistance, poison resistance.
Trappings: clothes (partly made of rat fur), simple hand weapon (pointy stick), trapping kit, small dog (small but vicious, trained to hunt), 6ʂ.
Scholar
Hunched over dusty old tomes, you have accumulated vast amounts of knowledge. Time to put it into practice!
Skills: blather, erudite, literate.
Trappings: clothes (night gown and comfortable shoes), simple hand weapon (cane), writing kit, book (a subject of your choice: history, philosophy, astronomy, etc.), 2ʂ.
Sharpshooter
A single shot can mean the difference between life and death. You have trained for years to make sure you never miss.
Abilities: +1 AGI, +1 WIT.
Skills: steady aim, skilled shot.
Trappings: clothes (wide-brimmed hat to shade your eyes), long gun (arquebus), 4ʂ.
Slayer
Terrible monsters roam the wilderness and threaten travellers and country folk. There is good pay for slaying them.
Abilities: +1 STR, +1 AGI.
Skills: dodge blows, monster slaying.
Trappings: clothes (thick hardened leather, cut, burnet, scratched, and torn), martial great weapon (pike), 4ʂ.
Soldier
You have fought many battles and slain countless foes. You have survived, but the nightmares will never stop.
Abilities: +1 STR, +1 AGI.
Skills: skilled blow, skilled shot.
Trappings: clothes (uniform from your regiment, has seen better days), martial great weapon (halberd), 4ʂ.
Soothsayer
You are blessed, or maybe cursed, with the ability to see what others can't. You have witnessed the end of the world, and that vision is etched into your memory.
Abilities: +1 AGI, +1 WIT.
Skills: divination, lucky.
Trappings: clothes (hooded robes), simple hand weapon (cleaver), divination kit, lucky charm (rabbit foot), 2ʂ.
Sorcerer
You are a secretive scholar of the esoteric arts, and have learnt to wield and control dark powers. Many fear you, and with good reason.
Skills: erudite, literate, sorcery.
Trappings: clothes (comfortable robes), simple hand weapon (dagger), arcane scroll.
Storyteller
Even at the end of the world, humans feel the need for art. Your tales and songs bring a smile in the bleakest times.
Skills: acting, literate, storytelling.
Trappings: clothes (flamboyant and fashionable), simple hand weapon (knife), music instrument (fiddle, lute, flute, or drums), book (music sheets), 2ʂ.
Thug
You like to let your fists do the talking. They are extremely persuasive.
Abilities: +1 STR, +1 AGI.
Skills: brawling, intimidate.
Trappings: clothes (covering your face), simple hand weapon (spiked club), 2× crimson weed, 2× mad mushrooms, 10ʂ.
Tomb robber
Unimaginable treasures are buried in ancient crypts and old tombs. Their previous owners aren't going to miss them.
Skills: burglary, climbing.
Trappings: clothes (capacious rucksack to store the loot), simple great weapon (spade), simple hand weapon (crowbar), flint & tinder, rope, torch, 9ʂ.
Witch hunter
Warlocks, witches, and sorcerers are a threat to mankind. They are destined to meet their end engulfed in the flames of a pyre.
Abilities: +1 STR, +1 WIT.
Skills: magic sense, magic shield.
Trappings: clothes (capotain and pitch-black clothes), handgun (pistol), 2× blessed water, 8ʂ.
Woodsman
You have spent most of your life in the untamed wilderness. You know how to survive and thrive even when far from civilisation.
Skills: bushcraft, tough.
Trappings: clothes (greenish cloak), simple great weapon (woodcutting axe), warm clothes (bear furs), 8ʂ.
Zealot
You have a dark past and many sins to atone for. You are going to save your soul by purging the heretic!
Abilities: +1 STR, +1 WIT.
Skills: battle frenzy, brave.
Trappings: clothes (bloodstained monastic habit), martial hand weapon (flail), book (Holy Scriptures), 4ʂ.